mvfm-25 · 10 months ago
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" It takes heart to play! Do you have one? "
Next Gen Magazine Vol. 3 n77 - May, 2001.
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dutchs-blog · 3 months ago
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This Game
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sophieinwonderland · 11 months ago
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if youre able to squeeze in another plural headcanon- i suggest "adventures with anxiety" which is a really short game about anxiety and it can be easily read as plural imo
Oh my god! Thank you for introducing me to this incredible, masterpiece of a game! 😁
Anyone who wants to play can find it here:
(Warning, there is some mature content in the game)
And yes, it's very plural! I mean, I wouldn't even count it as head-canon. The presentation is of anxiety as a separate entity with the ability to experience growth and development like a person, they communicate as separate people, there's even some dialogue options when the human points out that the anxiety isn't real, and you can respond by pointing out that the human is no more real than they are.
There's an interesting trope of... what I'll call Personification Plurality in fiction, where normal emotions are personified in a plural way.
While this may not intentionally be meant to be plural, works that use this trope definitely are.
Especially when, as I mentioned before, we actually see the personified emotions developing themselves as people, clearly having their own memories and distinct sense of self.
I absolutely loved this! Thanks again for pointing me in its direction! 💖
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walker33961 · 2 years ago
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My brain went 😳😭😳😭😳😭😳😭😳😭😳😭😳😭😳😭😳
IT'S THE FREKING ✨G O L D E N E R A✨
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the2dvgstages · 1 year ago
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"Zomboss" - Illbleed
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foureyesisafish · 1 year ago
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Does anybody remember Blue Stinger for the Dreamcast? I've never gotten a chance to play but I've fallen in love with the thing. Blue Stinger's a 'survival horror' action adventure with dinosaur mutants, a Williams-style 'cinematic' score, and extremely corny dialog with voices from Ryan Drummond, Deem Bristow, and Lani Minella (aka Sonic Adventure Sonic, Dr. Eggman, and Rogue respectively) in what seems to be one of their first voice roles ever. From what i've gathered, it's shockingly good for an early title with the main complaints being voice acting and pacing. Favorite parts of it from what i've experienced are the soundtrack (which you should TOTALLY go listen to it's underrated to hell and back) as well as enemy design (which is also underrated as all hell and not documented at all, would love to see someone dig up some concept art for them). By the way, did i mention the game was made by Crazy Games, the creators of Illbleed? ...of course, after I finished watching a playthrough, my mind immediately thought of doing a crack crossover fic between it and Amphibia of all things. it's being worked on atm.
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no-coke-allowed · 1 year ago
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Portal
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pop-generation · 1 year ago
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battle-of-the-bobs · 1 year ago
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Bracket 1 / Round 2 / Match 33
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vintagewarhol · 2 years ago
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arloconroy · 2 months ago
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I did something-
Hatched a lot of chicks in pekin pixel (I think I failed at spelling, oh well) I then grew them all up, it's over 250 chickens in total.
I only kept 2 of each type so 22 and sold the rest.
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Then I used the money from selling most of the other chickens to create a rainbow chicken army.
I d
Haven't even slept yet, been doing this since like midnight and it's 8am rn.
Anyway, bout to write some fun smut for a story I made
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fluent-purpose-games · 4 months ago
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Fluent Purpose Games: Revolutionizing Learning Through Play
In the realm of educational technology Fluent Purpose Games are making significant strides by merging the worlds of entertainment and education. These games are designed not just for leisure, but with a clear educational purpose, aiming to enhance learning through interactive and engaging experiences. By integrating purposeful content into the gaming environment, Fluent Purpose Games are transforming how we approach education in both formal and informal settings.
The Concept of Purpose-Driven Games
Purpose-driven games are crafted with specific educational objectives, intended to teach and reinforce various skills and knowledge areas through engaging gameplay. These games go beyond traditional teaching methods, offering a more interactive and enjoyable learning experience. By incorporating educational goals into the gaming framework, purpose-driven games ensure that players are not only entertained but also intellectually stimulated and challenged.
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Defining Fluent Purpose Games
Fluent Purpose Games stand out in the genre of purpose-driven games due to their unique approach and design features. Here are the core characteristics that make these games effective educational tools:
Adaptive Learning: Fluent Purpose Games are designed to adjust to the player’s learning pace and level. This adaptability ensures that each player receives a personalized learning experience, catering to their individual needs and abilities. The game’s difficulty level can increase or decrease based on the player’s performance, providing a tailored educational journey.
Engaging Narratives: These games incorporate compelling storylines and characters, making the learning process immersive and captivating. By creating a rich narrative context, Fluent Purpose Games keep players engaged and motivated to learn.
Interactive Elements: Fluent Purpose Games are replete with interactive elements such as puzzles, challenges, and hands-on activities. These features not only make the games more engaging but also help develop critical thinking and problem-solving skills.
Feedback and Rewards: Immediate feedback and reward systems are integral to Fluent Purpose Games. They provide players with positive reinforcement and encourage continual progress, reinforcing the learning objectives.
Benefits of Fluent Purpose Games
Integrating Fluent Purpose Games into educational settings offers numerous advantages, making them valuable tools for both educators and learners.
Enhanced Engagement: The entertaining nature of these games captures students’ attention, making the learning process more enjoyable and less daunting. Engaged students are more likely to retain information and develop a passion for learning.
Improved Retention: The interactive and repetitive aspects of these games help reinforce educational concepts, leading to better retention and understanding of the material. Players are more likely to remember and apply what they have learned through active involvement.
Development of Critical Skills: Fluent Purpose Games often require players to employ critical thinking, problem-solving, and decision-making skills. These games help in developing cognitive abilities that are essential for academic and personal success.
Accessibility: These games can be accessed on various devices, offering flexible and convenient learning opportunities. Students can engage with educational content at their own pace and in their preferred environment, breaking the constraints of traditional classroom settings.
Real-World Applications
The application of Fluent Purpose Games extends beyond traditional classrooms into various fields such as corporate training and healthcare.
Corporate Training: In the corporate world, these games are used to enhance employees’ skills and knowledge in an engaging way. They can help improve teamwork, problem-solving abilities, and technical skills, making training sessions more effective and enjoyable.
Healthcare: In healthcare, games are utilized for patient education and therapy. Fluent Purpose Games can make medical training more interactive and less intimidating, especially for younger patients or those with special needs. For instance, physical therapy exercises can be gamified to motivate patients and make the process more enjoyable.
The Future of Fluent Purpose Games
As technology continues to advance, the future of Fluent Purpose Games looks promising. Innovations such as virtual reality (VR) and augmented reality (AR) are expected to enhance the immersive experience of these games, offering more realistic and engaging learning environments. Additionally, the integration of artificial intelligence (AI) will allow for even greater personalization and adaptability in educational games.
AI can analyze players' learning patterns and provide customized feedback and challenges, further enhancing the educational experience. This personalized approach will ensure that each learner receives the support and guidance they need to succeed.
Conclusion
Fluent Purpose Games represent a significant advancement in the field of educational technology. By combining entertainment with education, these games provide a dynamic and effective way to learn. Their adaptive learning capabilities, engaging narratives, interactive elements, and feedback systems make them powerful tools for educators and learners alike.
As the educational landscape continues to evolve, Fluent Purpose Games will play a crucial role in shaping the future of learning. They offer a flexible, accessible, and enjoyable way to acquire knowledge and skills, paving the way for a more interactive and effective educational experience. Whether in classrooms, corporate environments, or healthcare settings, Fluent Purpose Games are revolutionizing the way we learn and interact with information, making education more engaging and effective for everyone.
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dutchs-blog · 1 year ago
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Beautiful Game
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starii-void · 5 months ago
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going to chb must be crazy like imagine sharing a camp with
-one of the strongest demigods ever who's saved the world like at least 3 times, fought multiple gods & titans and WON (and is a tartarus survivor)
-the literal main architect of OLYMPUS who's also saved the world multiple times (also tartarus survivor)
-THE lord of the wild who's also close friends with the first two (and has helped save the world multiple times)
-an emo kid from the 1930s who again helped save the world and is also a tartarus survivor (TWICE)
-a son of apollo who survived tartarus with nothing but cargo shorts and sheer will (pun intended)
-the main designer and builder for the argo II, also the first hephaestus kid to have fire powers since hundreds of years ago (did i mention killed gaea? no? yeah he did that too)
-a girl who somehow charmspeak-ed gaea into falling back asleep (also side note daughter of super famous actor because why not)
-pretty much everybody is a two-time war veteran
-THE GOD APOLLO who just sometimes comes down to visit in the form of a teenage boy
-did i mention dionysus, god of wine madness and theatre
-also chiron, trainer of pretty much every greek hero ever
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kensatou · 7 months ago
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the h in nhl stands for homoerotic
bonus intricate rituals:
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smbhax · 9 months ago
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Jet Set Willy (ZX Spectrum)
Follow-up to Manic Miner gets completely crazy quite quickly. 8 o
Freely available from https://worldofspectrum.org/archive/software/games/jet-set-willy-software-projects-ltd
Shown in the Speccy emulator http://fms.komkon.org/Speccy/
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